Relic weapons, armor and jewelry for soul gold. She buys what you don't need.
Sellswords for soul gold. The one you hire fights at your side in every descent.
A hireling grows with the monsters: the deeper and longer the fight, the harder they hit and the more they can take. Bram trains them for soul gold: each veteran rank is for good, but only for that hireling. Out of the fight their wounds close fast. If they fall, a Scroll of Return waits in the next level shop, and on the next descent they are back anyway.
Armor, jewelry and relic weapons. Your hero keeps them between descents.
A knight descends into a crypt where the dead refuse to stay put. Everything in the bag fights on its own: two swords swing twice as often. At every new level the merchant offers four things; merge two identical items into a stronger one. Clear a floor and take the stairs down: the crypt, the frozen halls, the rotting garden and the burning depths. Each floor starts with an empty bag; only armor and jewelry from bosses go with you.
Bosses of the Crypt
Each hero keeps their class, gear, soul gold and progress. To play another class, start a new hero from scratch.
Keep this code somewhere safe. If the browser forgets your hero, paste it below and the hero comes back.
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